PROJECT PROPOSAL
PROBLEM STATEMENT
As technology becomes integral to daily life, many elderly individuals face significant barriers in accessing and understanding it, leaving them vulnerable to online scams, fraud, and financial exploitation. The lack of digital literacy can lead to financial losses, identity theft, and difficulties navigating online payment systems, which are increasingly replacing cash. Furthermore, the shift of essential services like healthcare, banking, and government support to online platforms exacerbates these challenges, potentially jeopardizing their well-being and independence. Addressing these barriers through education and support can empower elderly individuals to use technology safely and confidently, improving their quality of life and helping them stay connected in an increasingly digital world.
PROPOSED SOLUTION
Key Features of VeeForce
1. Elderly Learner Network
- Match seniors with volunteers based on learning interests like online safety or social media.
- Seniors or caregivers can sign up, share availability, and preferred learning topics.
2. Smart Scheduling
- Easy scheduling tool for setting up sessions at convenient times.
- Automatic reminders to prevent missed appointments.
3. Device Assistance
- Borrow devices through partnerships with libraries or community centers.
- Preloaded tutorials help seniors set up devices before sessions.
4. Engagement Tools
- Fun, interactive lessons on topics like avoiding scams or making video calls.
- Track progress and celebrate milestones with certificates.
5. Volunteer Resources
- Ready-to-use lesson plans and visual aids for effective teaching.
- Feedback from seniors to help volunteers improve.
6. Community Building
- Share stories, ask questions, and join local tech discussion groups.
- Volunteers earn badges and recognition for their efforts.
7. Senior-Friendly Design
- Large fonts, simple navigation, and voice/text input options make the app easy to use.
VeeForce bridges the digital divide with an easy, rewarding, and inclusive approach.
USER PERSONA
TASK ANALYSISPrimary Task: Organize and Lead Digital Literacy Workshops for Elderly Community Members Using a Platform
1. Create a Workshop Listing with Information About the Sessions
1.1 Define topics to be covered in the workshop (e.g., smartphone usage, social media basics, online safety).
1.1.1 Research common digital literacy challenges faced by elderly community members.
1.1.2 Select relevant topics based on identified needs.
1.1.3 Confirm the topics align with the platform’s objectives and capabilities.
1.2 Determine logistics (time, location, and mode of delivery).
1.2.1 Decide on in-person, online, or hybrid format.
1.2.2 Coordinate with venue or digital platform for scheduling.
1.2.3 Determine ideal time and session length based on participants' preferences.
1.3 Draft and publish a listing with key details.
1.3.1 Write an inviting and clear description of the workshop.
1.3.2 Highlight topics, time, and location details.
1.3.3 Ensure listing is accessible on platform (or other chosen distribution channels).
2. Send Invitations to Elderly Community Members Through Local Senior Centers or Online Networks
2.1 Identify outreach channels.
2.1.1 Research local senior centers, online groups, and networks with elderly participants.
2.1.2 Establish contact with community managers or online group administrators for support.
2.2 Design and prepare invitation materials.
2.2.1 Create accessible, visually clear invitations (digital and print-friendly versions).
2.2.2 Use simple language to explain the workshop's purpose and how to sign up.
2.3 Send out invitations.
2.3.1 Distribute invitations through identified channels.
2.3.2 Follow up with reminders or calls if needed to increase participation.
3. Schedule One-on-One or Group Sessions, Considering Participants' Availability and Preferences
3.1 Collect availability data from participants.
3.1.1 Contact participants to gather availability details.
3.1.2 Record preferences for individual or group sessions.
3.2 Coordinate and finalize schedules.
3.2.1 Arrange sessions based on participant data (e.g., group them by similar times).
3.2.2 Notify participants of confirmed schedule and send reminders.
3.3 Set up necessary digital or physical tools for the sessions.
3.3.1 Ensure platform or venue is set up for scheduled sessions.
3.3.2 Provide assistance or instructions on how participants can join (especially for digital sessions).
4. Provide Instructional Content (e.g., Using Smartphones, Email, Social Media) via Digital Handouts or In-App Tutorials
4.1 Create and prepare content in multiple formats.
4.1.1 Develop easy-to-follow instructional handouts.
4.1.2 Create step-by-step in-app tutorials or digital guides if using an online platform.
4.2 Ensure content is accessible and understandable.
4.2.1 Use large fonts, clear images, and simple language.
4.2.2 Provide content in different formats (e.g., text, video, or audio).
4.3 Distribute content to participants.
4.3.1 Provide physical or digital copies during sessions.
4.3.2 Offer access to content after the session for further practice.
5. Gather Feedback from Participants to Tailor Future Sessions to Their Needs
5.1 Design a feedback mechanism (survey, questionnaire, or verbal feedback).
5.1.1 Create a simple feedback form that’s easy for elderly participants to complete.
5.1.2 Include questions about session clarity, accessibility, and content relevance.
5.2 Collect and analyze feedback.
5.2.1 Administer feedback forms at the end of sessions.
5.2.2 Review responses to identify trends and areas for improvement.
5.3 Implement improvements based on feedback.
5.3.1 Adjust future session topics, content delivery, or session length as needed.
5.3.2 Communicate any changes or updates to participants for upcoming sessions.
DESIGN PROCESS AND PROJECT PLANNING
UCD focuses on
creating products or services that prioritize the needs, preferences, and
limitations of the end users in this case, elderly community members. The UCD
process involves understanding users, designing with their needs in mind, and
continually testing to ensure usability.
1. Understand Users
- Learn about seniors' needs, challenges, and goals with technology.
- Example: Identify common struggles like using smartphones or online banking.
2. Plan and Design
- Brainstorm workshop formats (e.g., group sessions or one-on-one coaching).
- Define topics like "How to make online payments" or "Using smartphone apps."
- Draft simple, clear app interfaces to support workshops.
3. Prototype
- Create an app prototype with large text, simple navigation, and accessible features.
4. Test and Refine
- Test the prototype with seniors, gather feedback, and make improvements (e.g., enlarging text if needed).
5. Launch and Improve
- Roll out the app and workshops.
- Continuously update based on user feedback and real-world use.
This approach ensures workshops are tailored to seniors, making technology learning easy and enjoyable.
DESIGN PROCESS AND PROJECT PLANNING
UCD focuses on creating products or services that prioritize the needs, preferences, and limitations of the end users in this case, elderly community members. The UCD process involves understanding users, designing with their needs in mind, and continually testing to ensure usability.
1. Understand Users
- Learn about seniors' needs, challenges, and goals with technology.
- Example: Identify common struggles like using smartphones or online banking.
2. Plan and Design
- Brainstorm workshop formats (e.g., group sessions or one-on-one coaching).
- Define topics like "How to make online payments" or "Using smartphone apps."
- Draft simple, clear app interfaces to support workshops.
3. Prototype
- Create an app prototype with large text, simple navigation, and accessible features.
4. Test and Refine
- Test the prototype with seniors, gather feedback, and make improvements (e.g., enlarging text if needed).
5. Launch and Improve
- Roll out the app and workshops.
- Continuously update based on user feedback and real-world use.
This approach ensures workshops are tailored to seniors, making technology learning easy and enjoyable.






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